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An Illustrated History on Violent Fran

  • violentfran
  • 18 de abr. de 2024
  • 4 min de leitura

Atualizado: 19 de abr. de 2024

I want to write a little something about the size content I’ve been producing all these years. So patrons can get a sense of what to expect and how I go about my process. It also allows me to compile it all in one place so I can archive it later.


I have been around the size community for a long time, starting with GiantessCity.com. I did go through multiple profiles and made all types of content. Collages, illustrations, 3D renders, and animations. (Some links in here are hosted on Giantess City and require login to access)


Juaow

I believe this was the first account I used to post giantess art, hastily created I might add.

I think this was around the time I got a pen tablet for the computer which I used to make the first drawing I ever posted on Giantess City.


2010 - I have the hots for Raven, I confess.


But I didn’t continue drawing much. I’ve started doing photo collages in Photoshop and eventually started experimenting with animated collages.


2013 - I also clearly had a thing for Iga Wyrwal as well.


SizeMajig

I swapped to this one because I wanted to get a “brand name” going. https://giantesscity.com/forum/memberlist.php?mode=viewprofile&u=86607

I did some more collages. I was already starting to learn 3D, but making models from zero was still a lot of work so here is when I started experimenting with Daz3D.


2015 - First Render using Daz models (on Blender I believe).


This was also when I first used Marvelous Designer and made a gif that I see people reposting to this day.


2015 - I found out about Marvelous Designer on an MGS5 Tokyo Games Show presentation.


but they always repost the one when there are actually 3 different ones.




Marvelous is an awesome software that allows you to create clothing patterns, sew them together, and then simulate it around a character. The results can be really cool.


2022 - Last year I took a course on Marvelous.


PS: I almost forgot this one! I made a cheat table for Mass Effect 2 that allowed you to grow and shrink your female companions.


2015 - Miranda and her iconic hex pattern.


And last but not least when I was studying Java and needed a very basic project I decided to make something like the Giantess Calculator and turn it into a simple game.


2016 - VEC was made in around a month.


This came out signed as TovarichChan as it was right at the time I was again changing usernames. This leads us to…


TovarichChan

The whole “brand thing” lost its appeal on me, but you still need something that is easy to google to survive on the internet, and as I got older my sense o humor got dummer. Tovarich means Comrade in Russian, I am not Russian nor do I speak it, I just like the accent I also think I spelled it wrong… ops.

I did a few more renders and a few more drawings. I even took a stab at animating in Source Filmmaker.



But the important bit here is that I started trying to make video games that I would like to play.



2017 - Project Delta was made in Unity as a proof of concept.


But project delta was a bit too complicated for me at the time. So I kept experimenting with a bunch of projects that never went anywhere until I decided to take my art more seriously and started studying character sculpting.


Violent Fran

After studying character art for a few years, getting stumbled on collectibles, and doing a few jobs here and there I’ve started missing doing NSFW art. So I created a Twitter profile for my NSFW art and since it was yet another fresh start I decided to make my first futanari art



April 2022 - Erin Esurance original concept by PWCSponson.


Now, I am into futanari, but not particularly more than cis women. But all it took was one retweet from PWCSponson and I would pass the next year doing mostly exclusive futanari figure commissions, for which I am very grateful btw. But I was no longer doing giantess stuff which was what I really wanted to go back to. I tried starting some projects but they were getting no traction on my twitter.



2022 - Even tough I enjoyed working on this one, I've never finished it.


I briefly started a Patreon for 3D printable figures but after reevaluating what I wanted to do I quickly pivoted it to game development. I set up a simple project, a volleyball game;


2023 - I don't know if I can embed a video on this post.


It was gonna feature a bit of size content, as you progressed through the game and leveled up you would increase in size which would allow you to play on courts with higher nets. The project kept getting more complicated and I lacked enough Unreal knowledge, particularly my inability to code in C++. After driving the few 3D printing patrons away, I decided to close down the Patreon and take some time to study the subjects that were giving me trouble.


The rest is recent history. As some of you probably know I took the Gamedev.Tv Unreal and C++ course. You Are Small And The Floor Is Lava, Grand Larceny Tales, and now Radiant Star are all course assignments turned into size kink games. I currently finished that course and will now, with the help of my patrons, produce the sci-fi shooter into a more polished and interesting game.


And that was my journey around the size community so far. I hope some of the content I created through this years had brought you guys joy and I hope to keep creating. feel free to point out my spelling mistakes and awkward phrasings. One of the reasons I wrote this is because I want to start making games with good narratives and it's high time I up my writing game.

 
 
 

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A volleyball prototype Made entirely on blueprints.

 
 

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